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Maid of fire stepmania
Maid of fire stepmania













maid of fire stepmania

These require a player to aim to each note in a 1/4th beat time window, while potentially changing to an almost opposite direction. None are more apparent than the various zig-zag patterns, which appear in the highest spacing sections. Many of the patterns in this map are continuous with strange velocity and angle changes, which need very fine adjustments in a player's aim to hit. Ask any top player what the hardest part of Made of Fire is, and they will all say the aim control. This is all bread and butter to someone like chocomint, who plays maps with similar patterns all the time, but everything we've gone over is just the beginning. These would already pose a significant challenge to players' rhythm sense, reading, and finger control, but with hidden, the reading becomes MUCH harder. Still, this should be manageable, but adding to the difficulty is the constant rhythm of, and spacing of the patterns which continues for the entire map. With DT applied, the map becomes around 243 bpm, and approximately AR 9.67, a higher note density than most players are used to. Right off the bat, we get a sense of the density of the notes, and the reading difficulty associated. To help illustrate just how difficult this play is, I would like to break down and analyze aspects of the map and the play itself.

maid of fire stepmania maid of fire stepmania

While some maps easily convey how difficult they are through the raw aim, or speed requirements, Made of Fire is much more nuanced than it may seem at first glance. In the 12 years that this map has been ranked, chocomint's score remains the ONLY DT FC, and there's much more to unpack about this score. Without a doubt, one of the most impressive plays ever set in osu! history, but one that takes some experience to appreciate fully.

#Maid of fire stepmania full#

Chocomint's Made of Fire HDDT 98.54 full combo.















Maid of fire stepmania